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Elemental (Aether)

Source Bestiary 5 pg. 106
Languages Aquan, Auran, Ignan, Terran

Ecology

Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Telekinetic Invisibility (Ex) An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.

Telekinetic Throw (Ex) An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.

Telekinetic Deflection (Su) An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Telekinetic Maneuver (Su) An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.

Members

Elder Aether Elemental (CR 11), Greater Aether Elemental (CR 9), Huge Aether Elemental (CR 7), Large Aether Elemental (CR 5), Medium Aether Elemental (CR 3), Small Aether Elemental (CR 1)